Actions

Injuries & Illnesses

From Beyond the Pale

If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participating in in tasks or expeditions.

On Beyond the Pale, we have a 4-tier system for discerning seriousness of an injury and the impact that it will have on your character both ICly and mechanically.

All injuries last '''one season''', after which (depending on the injury severity) it will automatically heal or become a permanent injury.

Minor[edit | edit source]

Minor injuries/illnesses (description here)

Mechanically, when you are under the effect of a minor injury/illness, your character will receive a -1 debuff to every stat for the duration of the affliction. The injury or illness will heal itself in one season but it can be expedited by either visiting a healer or purchasing a medkit from Beetlefox's Shop.

Examples of a minor injury or illness:

  • A deep scratch
  • A broken rib
  • Mild pneumonia
  • A torn claw

Moderate[edit | edit source]

Severe[edit | edit source]

Lethal[edit | edit source]