Gameplay: Difference between revisions
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== Injuries & Illnesses == | == [[Injuries & Illnesses]] == | ||
If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participating in in tasks or expeditions. | If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participating in in tasks or expeditions. |
Revision as of 21:52, 5 July 2025
site mechanics in no particular order. they may be better suited in other pages rather than condensed here but that's a future me problem.
Stats
short summary of mechanic
Roles
short summary of mechanic
Dice Rolls
short summary of mechanic
Injuries & Illnesses
If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participating in in tasks or expeditions.
On Beyond the Pale, we have a 4-tier system for discerning seriousness of an injury and the impact that it will have on your character both ICly and mechanically.
All injuries last '''one season''', after which (depending on the injury severity) it will automatically heal or become a permanent injury.
Minor
Minor injuries/illnesses (description here)
Mechanically, when you are under the effect of a minor injury/illness, your character will receive a -1 debuff to every stat for the duration of the affliction. The injury or illness will heal itself in one season but it can be expedited by either visiting a healer or purchasing a medkit from Beetlefox's Shop.
Examples of a minor injury or illness:
- A deep scratch
- A broken rib
- Mild pneumonia
- A torn claw
Moderate
Severe
Lethal
Combat
Tasks & Expeditions
Entity Encounters
Danger Boards
Pages in category "Gameplay"
The following 8 pages are in this category, out of 8 total.