Feats: Difference between revisions
From Beyond the Pale
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These are all the feats currently available in the site shop. | These are all the feats currently available in the site shop. | ||
{| class="wikitable" | |||
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! Name | |||
! Description | |||
|- | |||
| Beacon of Hope | |||
| For every time your character endures a trial that tests their moral integrity or spiritual beliefs without faltering, they gain a permanent +1 Spirit stat. If they act against their morals or spiritual beliefs, they will lose -1 Spirit stat permanently. | |||
|- | |||
| Bleeding Heart | |||
| For every time your character goes out of their way to help someone, even if it diverts from the main quest, they gain a permanent +1 Heart stat. If they choose to ignore someone in need, they will lose -1 Heart stat permanently. | |||
|- | |||
| Celestial Favor | |||
| For every time your character completes a task or mission in alignment with your guide's wishes, they gain a permanent +1 Oath stat as a token of their approval. For acting against their guide's wishes, they will lose -1 Oath stat permanently. Must have a minimum of 1 Oath to use. | |||
|- | |||
| Clever Comeback | |||
| For every time you outsmart an opponent in an attack, verbal exchange, or negotiation, they gain a permanent +1 Wit stat. If they are ever out-witted by someone, they lose -1 Wit stat permanently. | |||
|- | |||
| Death Wish | |||
| For every near-death experience your character survives, they gain a permanent +1 Daring stat. If your character flees battle, they will lose -1 Daring stat permanently. | |||
|- | |||
| Easy-Peasy | |||
| Makes the 'pass' threshold for a check decrease by 1 for all allies and yourself. Is always in effect but requires a minimum of +4 Wit to use. | |||
|- | |||
| Elegant Escapee | |||
| For every time your character successfully evades capture or escapes from a trap without triggering it, they gain a permanent +1 Grace stat. If your character is ever trapped, they will lose -1 Grace stat permanently. | |||
|- | |||
| Gentle Touch | |||
| Your character has picked up some rudimentary medicinal practices here and there. Allows you to heal an ally or yourself in battle from any minor injury, and also allows you to act in lieu of a medicine cat when healing minor illness and injuries. Can be used multiple times within a thread but requires a minimum of +4 Heart to use. | |||
|- | |||
| Heartfelt | |||
| If you roll a 6 during a Heart check, your character will gain a permanent +1 Heart stat. | |||
|- | |||
| Lean on Me | |||
| Allows a single ally to use your Daring stat for all Daring checks for the duration of a thread. | |||
|- | |||
| Mimic | |||
| Once per thread, your character may copy the ritual of anyone else in the thread. The effect may last the duration of the thread (or you can drop it at any time) and requires a minimum of -2/+2 Oath to use. | |||
|- | |||
| Overachiever | |||
| For every time your character rolls a 6, allows you to add an extra modifier of +1 to your final total. | |||
|- | |||
| Powerhouse | |||
| If you roll a 6 during a Daring check, your character will gain a permanent +1 Daring stat. | |||
|- | |||
| Puzzle Prodigy | |||
| If you roll a 6 during a Wit check, your character will gain a permanent +1 Wit stat. | |||
|- | |||
| Resolute | |||
| If you roll a 6 during a Spirit check, your character will gain a permanent +1 Spirit stat. | |||
|- | |||
| Sacred Guidance | |||
| Allows you to pass any check through sheer luck or an unexplained event, deemed a sign of your guide's protection. Must have a minimum of 2 in Oath to use and can only use once per thread. | |||
|- | |||
| Smooth Operator | |||
| If you roll a 6 during a Grace check, your character will gain a permanent +1 Grace stat. | |||
|- | |||
| Straight and Narrow | |||
| Allows you or an ally to reroll a check. Can only be used once per thread and requires a minimum of +4 Spirit to use. | |||
|- | |||
| Warrior's Waltz | |||
| Allows you to move an ally, or yourself, out of attack range without needing to pass a Grace check. Essentially a guaranteed dodge that you can also use on an ally. Can only be used once per thread and requires a minimum of +4 Grace to use. | |||
|- | |||
|} | |||
= Clan-Exclusive Feats = | = Clan-Exclusive Feats = |
Revision as of 18:30, 6 July 2025
Feats are special abilities that can be purchased from the site shop. They are distinct from rituals. They are inspired by the feat system in Dungeons & Dragons.
Available Feats
These are all the feats currently available in the site shop.
Name | Description |
---|---|
Beacon of Hope | For every time your character endures a trial that tests their moral integrity or spiritual beliefs without faltering, they gain a permanent +1 Spirit stat. If they act against their morals or spiritual beliefs, they will lose -1 Spirit stat permanently. |
Bleeding Heart | For every time your character goes out of their way to help someone, even if it diverts from the main quest, they gain a permanent +1 Heart stat. If they choose to ignore someone in need, they will lose -1 Heart stat permanently. |
Celestial Favor | For every time your character completes a task or mission in alignment with your guide's wishes, they gain a permanent +1 Oath stat as a token of their approval. For acting against their guide's wishes, they will lose -1 Oath stat permanently. Must have a minimum of 1 Oath to use. |
Clever Comeback | For every time you outsmart an opponent in an attack, verbal exchange, or negotiation, they gain a permanent +1 Wit stat. If they are ever out-witted by someone, they lose -1 Wit stat permanently. |
Death Wish | For every near-death experience your character survives, they gain a permanent +1 Daring stat. If your character flees battle, they will lose -1 Daring stat permanently. |
Easy-Peasy | Makes the 'pass' threshold for a check decrease by 1 for all allies and yourself. Is always in effect but requires a minimum of +4 Wit to use. |
Elegant Escapee | For every time your character successfully evades capture or escapes from a trap without triggering it, they gain a permanent +1 Grace stat. If your character is ever trapped, they will lose -1 Grace stat permanently. |
Gentle Touch | Your character has picked up some rudimentary medicinal practices here and there. Allows you to heal an ally or yourself in battle from any minor injury, and also allows you to act in lieu of a medicine cat when healing minor illness and injuries. Can be used multiple times within a thread but requires a minimum of +4 Heart to use. |
Heartfelt | If you roll a 6 during a Heart check, your character will gain a permanent +1 Heart stat. |
Lean on Me | Allows a single ally to use your Daring stat for all Daring checks for the duration of a thread. |
Mimic | Once per thread, your character may copy the ritual of anyone else in the thread. The effect may last the duration of the thread (or you can drop it at any time) and requires a minimum of -2/+2 Oath to use. |
Overachiever | For every time your character rolls a 6, allows you to add an extra modifier of +1 to your final total. |
Powerhouse | If you roll a 6 during a Daring check, your character will gain a permanent +1 Daring stat. |
Puzzle Prodigy | If you roll a 6 during a Wit check, your character will gain a permanent +1 Wit stat. |
Resolute | If you roll a 6 during a Spirit check, your character will gain a permanent +1 Spirit stat. |
Sacred Guidance | Allows you to pass any check through sheer luck or an unexplained event, deemed a sign of your guide's protection. Must have a minimum of 2 in Oath to use and can only use once per thread. |
Smooth Operator | If you roll a 6 during a Grace check, your character will gain a permanent +1 Grace stat. |
Straight and Narrow | Allows you or an ally to reroll a check. Can only be used once per thread and requires a minimum of +4 Spirit to use. |
Warrior's Waltz | Allows you to move an ally, or yourself, out of attack range without needing to pass a Grace check. Essentially a guaranteed dodge that you can also use on an ally. Can only be used once per thread and requires a minimum of +4 Grace to use. |
Clan-Exclusive Feats
These feats are unique to certain clans and can only be purchased by individuals within the clan.
Name | Clan | Description |
---|---|---|
Echoes of the Eyrie | WindClan | Allows your character to communicate with and understand various birds. Once per thread, you can summon a bird to assist you, performing tasks like scouting or delivering messages. The birds may also reveal secrets about how to navigate forward, which would be helpful if only these messages weren't so cryptic. |
These feats are either unique feats created for individual characters using the Custom Feat item, feats earned through contests or feats no longer available for purchase in the site shop.