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| == [[Injuries & Illnesses]] == | | == [[Injuries & Illnesses]] == |
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| If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participating in in tasks or expeditions.
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| On Beyond the Pale, we have a 4-tier system for discerning seriousness of an injury and the impact that it will have on your character both ICly and mechanically.
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| All injuries last <nowiki>'''one season'''</nowiki>, after which (depending on the injury severity) it will automatically heal or become a permanent injury.
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| === Minor ===
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| Minor injuries/illnesses (description here)
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| Mechanically, when you are under the effect of a minor injury/illness, your character will receive a -1 debuff to every stat for the duration of the affliction. The injury or illness will heal itself in one season but it can be expedited by either visiting a healer or purchasing a medkit from [[Beetlefox's Shop]].
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| Examples of a minor injury or illness:
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| * A deep scratch
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| * A broken rib
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| * Mild pneumonia
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| * A torn claw
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| === Moderate ===
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| === Severe ===
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| === Lethal ===
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| == Combat == | | == Combat == |
Revision as of 21:52, 5 July 2025
site mechanics in no particular order. they may be better suited in other pages rather than condensed here but that's a future me problem.
short summary of mechanic
short summary of mechanic
short summary of mechanic
short summary of mechanic
Combat
Tasks & Expeditions
Entity Encounters
Danger Boards
Pages in category "Gameplay"
The following 8 pages are in this category, out of 8 total.