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| site mechanics in no particular order. they may be better suited in other pages rather than condensed here but that's a future me problem.
| | <gallery mode=packed> |
| | File:Mechanics.svg|link=Basic Mechanics|[[Basic Mechanics|'''Mechanics''']] |
| | File:combat.svg|link=Combat|[[Combat|'''Combat''']] |
| | File:feats.svg|link=Feats|[[Feats|'''Feats''']] |
| | File:rituals.svg|link=Rituals|[[Rituals|'''Rituals''']] |
| | File:encounter.svg|link=Tasks,_Expeditions_and_Encounters|[[Tasks,_Expeditions_and_Encounters|'''Encounters''']] |
| | litters & kitting |
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| == Dice Rolling ==
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| '''Dice rolling''' is the most common mechanic on Beyond the Pale. Similar to other TTRPGs, dice are rolled when your character performs a difficult or complicated action while in an encounter, task or expedition. These rolls are most commonly accompanied by [[stats|stat bonuses]] that can make an action easier or more difficult based on the character's expertise. When a staff member needs you to roll a dice to determine if you succeeded or failed, they will often ask you for a "[Stat] Roll" or a "1d6 + Stat". These both mean the same thing - roll a six-sided die and add your stat bonus (also called a stat modifier) to it.
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| <blockquote>Example: Lilypaw is trying to jump across a large gorge to impress her friends. In order to succeed, she has to pass a Grace check that needs a 3 or higher. Her Grace modifier is a -2. She rolls a d6 and gets a 4. When her Grace modifier is added to it, she gets a total of 2 Grace. Unfortunately, this fails the check and she trips down the gorge!</blockquote>
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| Beyond the Pale currently used a six-sided die (or a d6).
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| Situations that would call for a dice roll and what their modifiers might be:
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| * Convincing a stubborn apprentice to clean his nest (Heart)
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| * Climbing a very tall fence while running away from something scary (Grace)
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| * Clubbing a monster with a rock (Daring)
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| * Solving a mysterious loner's riddle (Wit)
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| * Keeping your cool while a monster is passing by your hiding place (Spirit)
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| === Advantage & Disadvantage ===
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| Sometimes, a staff member will ask you to roll with advantage or disadvantage. This means that you will roll twice and either take the highest result (advantage) or the lowest result (disadvantage.)
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| === Critical Success & Critical Fail ===
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| Occasionally, you'll roll so high or so low that your results are magnified as a result. In Dungeons & Dragons 5e, a "critical success" is when you roll the highest number on the die (20), while a "critical fail" is when you roll the lowest number (1). Since we use a d6 die instead of a d20, we use a somewhat different system.
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| Instead, we determine "critical successes" by if you roll two 6s or two 1s. If you roll a 6 (without any modifiers), you will roll a confirmation roll to see if you get a critical success. If you get another 6, it's a critical success! Using the same logic, if you roll a 1 (without any modifiers) followed by a confirmation roll of a 1, it's a critical fail.
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| If you roll a 6 but your confirmation roll is a 5 or below, you will still use the first value of 6 in your results. The same is true if you roll a 1.
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| == Stats ==
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| == Injuries & Illnesses ==
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| If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participatint in tasks or expeditions.
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| On Beyond the Pale, we have a 4-tier system for discerning seriousness of an injury and the impact that it will have on your character both ICly and mechanically.
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| === Minor ===
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| Minor injuries/illnesses (description here)
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| Mechanically, when you are under the effect of a minor injury/illness, your character will receive a -1 debuff in every stat for the duration of the affliction. The injury or illness will heal itself within one real month, but it can be expedited by either visiting a healer or purchasing a medkit from [[Beetlefox's Shop]].
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| Examples of a minor injury or illness:
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| * A deep scratch
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| * A broken rib
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| * Mild pneumonia
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| * A torn claw
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| === Moderate ===
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| === Severe ===
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| === Lethal ===
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| == Combat ==
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| == Tasks & Expeditions ==
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| == Entity Encounters ==
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| == Danger Boards ==
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| [[Category:Guidebook]]
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