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| site mechanics in no particular order. they may be better suited in other pages rather than condensed here but that's a future me problem.
| | On ''Beyond the Pale'', we use a variety of gameplay mechanics during writing. |
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| == [[Stats]] == | | = Basic Mechanics = |
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| == [[Roles]] ==
| | stats, roles, dice rolling |
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| == [[Dice Rolls]] == | | = Combat = |
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| short summary of mechanic
| | = Supernatural Encounters = |
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| == Injuries & Illnesses == | |
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| If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participating in in tasks or expeditions.
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| On Beyond the Pale, we have a 4-tier system for discerning seriousness of an injury and the impact that it will have on your character both ICly and mechanically.
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| All injuries last <nowiki>'''one season'''</nowiki>, after which (depending on the injury severity) it will automatically heal or become a permanent injury.
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| === Minor ===
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| Minor injuries/illnesses (description here)
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| Mechanically, when you are under the effect of a minor injury/illness, your character will receive a -1 debuff to every stat for the duration of the affliction. The injury or illness will heal itself in one season but it can be expedited by either visiting a healer or purchasing a medkit from [[Beetlefox's Shop]].
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| Examples of a minor injury or illness:
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| * A deep scratch
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| * A broken rib
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| * Mild pneumonia
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| * A torn claw
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| === Moderate ===
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| === Severe ===
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| === Lethal ===
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| == Combat ==
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| == Tasks & Expeditions ==
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| == Entity Encounters ==
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| == Danger Boards ==
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Latest revision as of 22:27, 5 July 2025
On Beyond the Pale, we use a variety of gameplay mechanics during writing.
Basic Mechanics
stats, roles, dice rolling
Combat
Supernatural Encounters
Pages in category "Gameplay"
The following 8 pages are in this category, out of 8 total.