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site mechanics in no particular order. they may be better suited in other pages rather than condensed here but that's a future me problem.  
On ''Beyond the Pale'', we use a variety of gameplay mechanics during writing.  


== [[Dice Rolls]] ==
= Basic Mechanics =


short summary of mechanic
stats, roles, dice rolling


== [[Stats]] ==
= Combat =  


== [[Roles]] ==
= Supernatural Encounters =
 
== Injuries & Illnesses ==
 
If you have a character for long enough, chances are that they'll eventually get sick or hurt, especially if they're participating in in tasks or expeditions.
 
On Beyond the Pale, we have a 4-tier system for discerning seriousness of an injury and the impact that it will have on your character both ICly and mechanically.
 
All injuries last <nowiki>'''one season'''</nowiki>, after which (depending on the injury severity) it will automatically heal or become a permanent injury. 
 
=== Minor ===
 
Minor injuries/illnesses (description here)
 
Mechanically, when you are under the effect of a minor injury/illness, your character will receive a -1 debuff to every stat for the duration of the affliction. The injury or illness will heal itself in one season but it can be expedited by either visiting a healer or purchasing a medkit from [[Beetlefox's Shop]].
 
Examples of a minor injury or illness:
 
* A deep scratch
* A broken rib
* Mild pneumonia
* A torn claw
 
=== Moderate ===
 
=== Severe ===
 
=== Lethal ===
 
== Combat ==
 
== Tasks & Expeditions ==
 
== Entity Encounters ==
 
== Danger Boards ==

Latest revision as of 22:27, 5 July 2025

On Beyond the Pale, we use a variety of gameplay mechanics during writing.

Basic Mechanics

stats, roles, dice rolling

Combat

Supernatural Encounters

Pages in category "Gameplay"

The following 8 pages are in this category, out of 8 total.