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= Bio Approval = Bio approval requests will come through the Mod Request channel. === Bio Checklist === * Do they have a stock photo FC? If they're using an art FC, are they the artist? If not, do they have proof of permission to use the photos or art? * Is the character's name acceptable? Does it follow semi-traditional naming or WindClan naming conventions? * Is a barebones personality and history provided? * Are content warnings being used correctly? * Is the character's history infringing on any existing site history (to the extreme)? * Does it pass the vibe check? <br> If everything looks good, you may approve and process the bio. === Processing === * Go to edit the profile by clicking on this button [[File:Bioguide1.png|thumb|Edit profile button.]] * Go to the "Admin Only" drop-down * Change "Post Header Image" to the correct group banner. I.e. a WindClan cat would get "wcbanner." ** This is an important step for the character's stats to correctly populate. [[File:Bioguide2.png|thumb|Change post header. ]] * If applicable, add any stat bonuses (or negatives). Note: This is also where you'll add permanent stat bonuses! [[File:Bioguide3.png|thumb|Add stat bonuses.]] <br> Once processed, you may let the member know that their bio has been approved and what their next step is. <br> * Go to the site shop and go to the "Group Sorting" category. Purchase the item that correlates to their character's group. Use the item (while logged into their character's account) and it will automatically sort them into the correct user group. == But what if the bio doesn't pass the checklist? == In that case, we will reach out to the member and let them know that something needs to be fixed before we can approve their bio. Typically, we will open a ticket. If you're uncertain how to proceed or uncomfortable doing so, please reach out to your team's team lead or a staff member and we'll be happy to help! = Shop Purchases = Most shop purchases can be handled by members directly, such as in the cases of food items. However, some (such as unique items and potions) require rolls to determine status effects and results. You will be provided with roll tables in those cases. * Check shop channel for updates and purchases * If an item has been used, determine if mod input is necessary. * Once request is complete, apply a check mark emoji of your choice to let the rest of your team know that the task is complete. === Feat Purchase === * Edit character profile. * Add feat name and feat description like so: [stuff here] * Done. = Mod Requests = * Check mod request channel for new requests * Process new request * Once request is complete, apply a check mark emoji of your choice to let the rest of your team know that the task is complete. === Claimed Stats === * Confirm that the requested stat distribution is correct. * Go to the character's profile and edit profile. * Add to stat bonus accordingly. * If thread is complete, archive thread by (steps here.) = Kitting = KITTING Use sparrow garden kitten calculator to determine appearance. [OLD] NUMBER OF KITS Minimum 1, maximum 6 [OLD] 1 - 2 = 1 3 - 5 = 2 6 - 13 = 3 14 - 16 = 4 17 - 18 = 5 19-20 = 6 [NEW] 1 - 6 = 1 7 - 10 = 2 11 - 15 = 3 16 - 18 = 4 20 = Roll 2D4, take total CATS OVER 120+ MOONS 1 = 1 kit 2 = 2 kits 3 - 6 = 3 kits 7 - 12 = 4 kits 13 - 16 = 5 kits 17 - 20 = 6 kits SEX 1 = Male 2 = Female HEALTH EXPRESS TICKET 1 - 10 = stillborn 11 - 13 = genetic condition (major) 14 - 16 = genetic condition (minor) 17 - 19 = sick / weak / runt 20 = healthy TWO THREADS 1 - 6 = stillborn 7 - 8 = genetic condition (major) 9 - 10 = genetic condition (minor) 11 - 14 = sick / weak / runt 15 - 19 = healthy 20 = genetic mutation (coloring / pattern / heterochromia / etc.) THREE THREADS / MOTHER MARY 1-3 = stillborn 4 = genetic condition (major) 5 = genetic condition (minor) 6-10 = sick / weak / runt 11-18 = healthy 19 = genetic mutation (coloring / pattern / heterochromia / etc.) 20 = staff pick. can also pick a health defect AND a supernatural effect, if desired. SUPERNATURAL Traditional parents (no Mother Mary or Miraculous Conception items), 15% chance of effect: 1-3 = Supernatural effect 4-20 = No effect Non-Traditional Parents (Mother Mary or Miraculous Conception was used), 35% chance of effect: 1-7 = Supernatural effect 8-20 = No effect STATS NOTE: All kits still start out with -4 in all stats. Roll 2D3 (one parent per die) 1 = 1 random inherited stat 2 = 2 random inherited stat 3 = 3 random inherited stat +1 inherited stat per 2 threads if parent stat is POSITIVE: +1 to one stat. if parent stat is NEGATIVE: -1 to one stat. CATS OVER 120 have a chance at BIRTHING COMPLICATIONS. Roll 1D5 1 = serious complication (major injury) 2-3 = mild complication (minor injury) 4-5 = no complication (no injury)
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