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Processing Team
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= Kitting = KITTING Use sparrow garden kitten calculator to determine appearance. [OLD] NUMBER OF KITS Minimum 1, maximum 6 [OLD] 1 - 2 = 1 3 - 5 = 2 6 - 13 = 3 14 - 16 = 4 17 - 18 = 5 19-20 = 6 [NEW] 1 - 6 = 1 7 - 10 = 2 11 - 15 = 3 16 - 18 = 4 20 = Roll 2D4, take total CATS OVER 120+ MOONS 1 = 1 kit 2 = 2 kits 3 - 6 = 3 kits 7 - 12 = 4 kits 13 - 16 = 5 kits 17 - 20 = 6 kits SEX 1 = Male 2 = Female HEALTH EXPRESS TICKET 1 - 10 = stillborn 11 - 13 = genetic condition (major) 14 - 16 = genetic condition (minor) 17 - 19 = sick / weak / runt 20 = healthy TWO THREADS 1 - 6 = stillborn 7 - 8 = genetic condition (major) 9 - 10 = genetic condition (minor) 11 - 14 = sick / weak / runt 15 - 19 = healthy 20 = genetic mutation (coloring / pattern / heterochromia / etc.) THREE THREADS / MOTHER MARY 1-3 = stillborn 4 = genetic condition (major) 5 = genetic condition (minor) 6-10 = sick / weak / runt 11-18 = healthy 19 = genetic mutation (coloring / pattern / heterochromia / etc.) 20 = staff pick. can also pick a health defect AND a supernatural effect, if desired. SUPERNATURAL Traditional parents (no Mother Mary or Miraculous Conception items), 15% chance of effect: 1-3 = Supernatural effect 4-20 = No effect Non-Traditional Parents (Mother Mary or Miraculous Conception was used), 35% chance of effect: 1-7 = Supernatural effect 8-20 = No effect STATS NOTE: All kits still start out with -4 in all stats. Roll 2D3 (one parent per die) 1 = 1 random inherited stat 2 = 2 random inherited stat 3 = 3 random inherited stat +1 inherited stat per 2 threads if parent stat is POSITIVE: +1 to one stat. if parent stat is NEGATIVE: -1 to one stat. CATS OVER 120 have a chance at BIRTHING COMPLICATIONS. Roll 1D5 1 = serious complication (major injury) 2-3 = mild complication (minor injury) 4-5 = no complication (no injury)
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