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Basic Mechanics
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= Dice Rolling = '''Dice rolling''' is the most common mechanic on Beyond the Pale. Similar to other TTRPGs, dice are rolled when your character performs a difficult or complicated action while in an encounter, task or expedition. These rolls are most commonly accompanied by [[Stats|stat bonuses]] that can make an action easier or more difficult based on the character's expertise. When a staff member needs you to roll a dice to determine if you succeeded or failed, they will often ask you for a "[Stat] Roll" or a "1d6 + Stat". These both mean the same thing - roll a six-sided die and add your stat bonus (also called a stat modifier) to it. <blockquote>Example: Lilypaw is trying to jump across a large gorge to impress her friends. In order to succeed, she has to pass a Grace check that needs a 3 or higher. Her Grace modifier is a -2. She rolls a d6 and gets a 4. When her Grace modifier is added to it, she gets a total of 2 Grace. Unfortunately, this fails the check and she trips down the gorge!</blockquote> Beyond the Pale currently used a six-sided die (or a d6). Situations that would call for a dice roll and what their modifiers might be: * Convincing a stubborn apprentice to clean his nest (Heart) * Climbing a very tall fence while running away from something scary (Grace) * Clubbing a monster with a rock (Daring) * Solving a mysterious loner's riddle (Wit) * Keeping your cool while a monster is passing by your hiding place (Spirit) == Advantage & Disadvantage == Sometimes, a staff member will ask you to roll with advantage or disadvantage. This means that you will roll twice and either take the highest result (advantage) or the lowest result (disadvantage). == Critical Success & Critical Fail == Occasionally, you'll roll so high or so low that your results are magnified as a result. In Dungeons & Dragons 5e, a "critical success" is when you roll the highest number on the die (20), while a "critical fail" is when you roll the lowest number (1). Since we use a d6 die instead of a d20, we use a somewhat different system. Instead, we determine "critical successes" by if you roll two 6s or two 1s. If you roll a 6 (without any modifiers), you will roll a confirmation roll to see if you get a critical success. If you get another 6, it's a critical success! Using the same logic, if you roll a 1 (without any modifiers) followed by a confirmation roll of a 1, it's a critical fail. If you roll a 6 but your confirmation roll is a 5 or below, you will still use the first value of 6 in your results. The same is true if you roll a 1.
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